This week we got to take our maya scenes into UE5 and really experiment with our rendering and animation capabilities in the engine. It was fun learning something new!
Monday, September 20, 2021
Thursday, September 16, 2021
Monday, September 13, 2021
Hierarchy & Abstract Scene
This week we looked at managing models and pieces with hierarchies. This is my abstract scene, of some sort of desert or forest ranch, with little abstract horses. I think they're cute as heck!
We also worked with UE5 lighting, which was super fun! Here's some pics of that. I chose the colors of the Jedi and the Sith, because I think they jive well.
I included a playblast of the movement of the pieces, made doable by the hierarchies, for a crane. Below, I've also included a sample of hierarchies for my scene (above).
Thursday, September 9, 2021
Week 02 - Use of Silhouettes and Thumbnails
For this assignment I chose to use the character Jack from Jack and the Beanstalk.
For design, I asked myself "what would a medieval style look like in the future?" and "what could a farm boy look like in the future?". Using these types of internal questions, these are what I came up with! I thought about what styles are so simple and useful they would prevail over the times, like hats to keep sun away. I also thought about new technology that might exist, and what that could look like in an agricultural setting. Perhaps, if Jack were working in the fields, he'd need a signal booster away from "the grid".
This was a really fun assignment, and I'm happy with the results. My favorites are the last few!
Monday, September 6, 2021
Topology Basics & Kitbashing
This week we were tasked with taking a robot model our professor provided and turning into something standalone, with a callback to the original. I took the small upright robot and turned it into a robot corgi!
The rest of these images are from the different modeling techniques and topology basic videos, it was really interesting to learn everything!
Friday, September 3, 2021
Animation - Move it!
Here's the playblast of my first animation here! I got some feedback to exaggerate everything, and I'm excited to use that feedback in our next assignment. Next one is going to be fixing my ball bounce.
Concepts - Week 1 Basic Shapes
These are my concepts, I had a lot of fun with the triangular shape!
The circular one is a big, fluffy duck creature with mouths in its stomach. I also made a stone guy, who seams chill but will crush you, and a Goat-Dragon! The Goat dragon has massive horns that you'd think would prevent it from quick movement, but don't be fooled, it can climb mountains with the agility of a mountain goat.
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2D Poke-Portraits & Squirtle Battle Animation changes
This week I had to go back into squirtle animations and nerf his movement a bit so it wasn't so extreme during battles. I had to do thi...
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This week I did the only animation for Sudowoodo that we'll have, his dance. I also did Bulbasaur's attack, razor leaf. He almost h...
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This week I put the final touches on my arcade cabinet model. It was a pain to paint every single panel, but its absolutely worth it!
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This sprint I worked on three squirtle battle animations. I love the way they turned out!












