Wednesday, September 29, 2021

Composition & Illustration

 This week we were given two directives: emulate an artist and choose a composition for an illustration. I chose to emulate was Eyvind Earle. I included one of the paintings that inspired me. I was most inspired by their lighting techniques and their use of contrast. I chose the L shape composition to use for this illustration.



Monday, September 27, 2021

Arcade Cabinet Part 1

 This week we're starting a modeling project that'll take us through the pipeline start to finish! Exciting. Here's what I have so far. I rendered part of it in ue5 for fun, and included a pic of the wireframe and reference.




Thursday, September 23, 2021

2D Color Study & Use of Basic Lighting

This week we were tasked with looking at 3-point lighting and then rendering it ourselves. The top is my reference, the bottom is my painting! 


Wednesday, September 22, 2021

Ball Bounce Animation - Third Pass

 Here is my third attempt at a ball bounce animation. I've got more notes to go through, and I want to exaggerate some things and clean it up some more, but I'm excited to be making progress!



Monday, September 20, 2021

UE5 Animation Blueprints & Render

 This week we got to take our maya scenes into UE5 and really experiment with our rendering and animation capabilities in the engine. It was fun learning something new!








Thursday, September 16, 2021

Value Hierarchy Study

 This week we focused on how to set images apart with only greyscale value. It was a fun exercise!


Monday, September 13, 2021

Hierarchy & Abstract Scene

This week we looked at managing models and pieces with hierarchies. This is my abstract scene, of some sort of desert or forest ranch, with little abstract horses. I think they're cute as heck!



We also worked with UE5 lighting, which was super fun! Here's some pics of that. I chose the colors of the Jedi and the Sith, because I think they jive well.




I included a playblast of the movement of the pieces, made doable by the hierarchies, for a crane. Below, I've also included a sample of hierarchies for my scene (above).






Thursday, September 9, 2021

Week 02 - Use of Silhouettes and Thumbnails

 For this assignment I chose to use the character Jack from Jack and the Beanstalk.


For design, I asked myself "what would a medieval style look like in the future?" and "what could a farm boy look like in the future?". Using these types of internal questions, these are what I came up with! I thought about what styles are so simple and useful they would prevail over the times, like hats to keep sun away. I also thought about new technology that might exist, and what that could look like in an agricultural setting. Perhaps, if Jack were working in the fields, he'd need a signal booster away from "the grid".

 This was a really fun assignment, and I'm happy with the results. My favorites are the last few!

Monday, September 6, 2021

Topology Basics & Kitbashing

    This week we were tasked with taking a robot model our professor provided and turning into something standalone, with a callback to the original. I took the small upright robot and turned it into a robot corgi!



    The rest of these images are from the different modeling techniques and topology basic videos, it was really interesting to learn everything!



Friday, September 3, 2021

Animation - Move it!


 Here's the playblast of my first animation here! I got some feedback to exaggerate everything, and I'm excited to use that feedback in our next assignment. Next one is going to be fixing my ball bounce.

Concepts - Week 1 Basic Shapes

 These are my concepts, I had a lot of fun with the triangular shape!



The circular one is a big, fluffy duck creature with mouths in its stomach. I also made a stone guy, who seams chill but will crush you, and a Goat-Dragon! The Goat dragon has massive horns that you'd think would prevent it from quick movement, but don't be fooled, it can climb mountains with the agility of a mountain goat.

2D Poke-Portraits & Squirtle Battle Animation changes

 This week I had to go back into squirtle animations and nerf his movement a bit so it wasn't so extreme during battles. I had to do thi...