Showing posts with label common. Show all posts
Showing posts with label common. Show all posts

Wednesday, July 20, 2022

2D Poke-Portraits & Squirtle Battle Animation changes

 This week I had to go back into squirtle animations and nerf his movement a bit so it wasn't so extreme during battles. I had to do this because we have a limited battle space.

I also completed two of the last pokemon portraits for our credit sequence!







Thursday, June 23, 2022

Oak Animations

 This Sprint I focused on brushing up the oak animations on the new rig.




Thursday, June 9, 2022

Squirtle Battle Animations

 This sprint I worked on three squirtle battle animations. I love the way they turned out!





Tuesday, May 24, 2022

Sudowoodo Dance and Bulbasaur Attack Animations

 This week I did the only animation for Sudowoodo that we'll have, his dance. I also did Bulbasaur's attack, razor leaf. He almost has all the final passes on his animations!






Thursday, April 21, 2022

Squirtle Animations

 As promised, I finished the squirtle animations once the rig was updated. I'm happy with how these came out, but I hope the rig gets updated this summer so the tail can handle more ROM animations; tail whip is supposed to have the body turn around and the tail shake towards the opponent.




Tuesday, April 19, 2022

Animations for Bulba and Charmander

 The last two sprints I've worked on these animations and animations for Squirtle which I'll upload shortly! Ember was tweaked, and the walk for bulbasaur was added. We're starting to round everything out!







Monday, February 28, 2022

Charmander Animations on Updated Rig

This sprint I worked on updated versions of charmander's attack and player-interaction animations.




Tuesday, February 1, 2022

Professor Animations for Pokemon VR

 This week I focused on pushing out the first proxies of some animations that will hopefully make certain aspects of our VR experience easier to understand! I created a wave to get the player's attention, and a point to indicate the player should approach and do something nearby. The mixamo rig breaks when the elbow is bent because of auto-weight-painting, but we hope to fix that as soon as the professor's rig is finalized.




Thursday, December 2, 2021

Storyboards and Concept Paintings

 This week I focused on 2D, making sure all the "look and feel" tasks for the game were ready.








Friday, November 19, 2021

Common Art Priest Proxy and Obj Concept

 This week I was originally waiting on storyboard concepts so I could paint them, but instead was redirected into sculpting and subsequently generating a proxy of the priest for the game presentation. I did still generate and render a concept for our stained glass assets. Included a video demonstrating the current state of the project.





Thursday, November 11, 2021

Common Art Environment Paint & VR Test

This week I painted the interior of the church, before and after the ritual. I used some screenshots from our proxy level to inform placement and layout, and painted over the proxies with texture, lighting, and most importantly: blood and tentacles! I included the video our team did testing the VR.






Thursday, November 4, 2021

Common Art VR Photobash Update and Iconography

 This week I redid some of my environment concepts, and changed them to be more in line with our narrowed scope. I also looked at the iconography we would be using.




Wednesday, October 27, 2021

Common Art VR - Environment & Iconography Collage

 This week we worked together to build a collage telling the story of how the game will look and feel, and what common images would be in the game.



Thursday, October 21, 2021

Common Art VR Project Thumbnails

 Here are the thumbnails I generated for this week's initial presentation for Common Art! Can't wait to dig into this VR Project.





Thursday, October 7, 2021

Perspective Scene - Common Art

 This week I did a lot of things, using assets I made and assets from sketchfab to complete the scene. I had a lot of fun setting up the 3D scene and then painting it over as a reference. I've included my sculpt, the reference, and the painting.


Wednesday, September 29, 2021

Composition & Illustration

 This week we were given two directives: emulate an artist and choose a composition for an illustration. I chose to emulate was Eyvind Earle. I included one of the paintings that inspired me. I was most inspired by their lighting techniques and their use of contrast. I chose the L shape composition to use for this illustration.



Thursday, September 23, 2021

2D Color Study & Use of Basic Lighting

This week we were tasked with looking at 3-point lighting and then rendering it ourselves. The top is my reference, the bottom is my painting! 


Friday, September 3, 2021

Concepts - Week 1 Basic Shapes

 These are my concepts, I had a lot of fun with the triangular shape!



The circular one is a big, fluffy duck creature with mouths in its stomach. I also made a stone guy, who seams chill but will crush you, and a Goat-Dragon! The Goat dragon has massive horns that you'd think would prevent it from quick movement, but don't be fooled, it can climb mountains with the agility of a mountain goat.

2D Poke-Portraits & Squirtle Battle Animation changes

 This week I had to go back into squirtle animations and nerf his movement a bit so it wasn't so extreme during battles. I had to do thi...