This week I focused on pushing out the first proxies of some animations that will hopefully make certain aspects of our VR experience easier to understand! I created a wave to get the player's attention, and a point to indicate the player should approach and do something nearby. The mixamo rig breaks when the elbow is bent because of auto-weight-painting, but we hope to fix that as soon as the professor's rig is finalized.
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2D Poke-Portraits & Squirtle Battle Animation changes
This week I had to go back into squirtle animations and nerf his movement a bit so it wasn't so extreme during battles. I had to do thi...
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This sprint I worked on three squirtle battle animations. I love the way they turned out!
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The last two sprints I've worked on these animations and animations for Squirtle which I'll upload shortly! Ember was tweaked, and ...
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As promised, I finished the squirtle animations once the rig was updated. I'm happy with how these came out, but I hope the rig gets up...
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