Friday, November 19, 2021

Common Art Priest Proxy and Obj Concept

 This week I was originally waiting on storyboard concepts so I could paint them, but instead was redirected into sculpting and subsequently generating a proxy of the priest for the game presentation. I did still generate and render a concept for our stained glass assets. Included a video demonstrating the current state of the project.





Thursday, November 11, 2021

Common Art Environment Paint & VR Test

This week I painted the interior of the church, before and after the ritual. I used some screenshots from our proxy level to inform placement and layout, and painted over the proxies with texture, lighting, and most importantly: blood and tentacles! I included the video our team did testing the VR.






Thursday, November 4, 2021

Common Art VR Photobash Update and Iconography

 This week I redid some of my environment concepts, and changed them to be more in line with our narrowed scope. I also looked at the iconography we would be using.




2D Poke-Portraits & Squirtle Battle Animation changes

 This week I had to go back into squirtle animations and nerf his movement a bit so it wasn't so extreme during battles. I had to do thi...