Wednesday, March 16, 2022

2D Portraits for Pokemon VR

 This week I finished up some in progress 2D stuff from the beginning of the semester, and started on more portraits for our credit scene. I also started a quad walk for bulbasaur but it's not ready to show off yet!

Also here's the link to my unreal forum post for this week. 

https://forums.unrealengine.com/t/fieavr-pokemon/505195/12?u=leahclemur






Monday, February 28, 2022

Charmander Animations on Updated Rig

This sprint I worked on updated versions of charmander's attack and player-interaction animations.




Tuesday, February 1, 2022

Professor Animations for Pokemon VR

 This week I focused on pushing out the first proxies of some animations that will hopefully make certain aspects of our VR experience easier to understand! I created a wave to get the player's attention, and a point to indicate the player should approach and do something nearby. The mixamo rig breaks when the elbow is bent because of auto-weight-painting, but we hope to fix that as soon as the professor's rig is finalized.




Monday, January 24, 2022

Pokemon Posters Progress

 I'm working on a series of 6 illustrations to decorate the walls in our VR experience so we don't have blank walls! This is the first, a work in progress, of Officer Jenny!




Thursday, December 2, 2021

Storyboards and Concept Paintings

 This week I focused on 2D, making sure all the "look and feel" tasks for the game were ready.








Friday, November 19, 2021

Common Art Priest Proxy and Obj Concept

 This week I was originally waiting on storyboard concepts so I could paint them, but instead was redirected into sculpting and subsequently generating a proxy of the priest for the game presentation. I did still generate and render a concept for our stained glass assets. Included a video demonstrating the current state of the project.





Thursday, November 11, 2021

Common Art Environment Paint & VR Test

This week I painted the interior of the church, before and after the ritual. I used some screenshots from our proxy level to inform placement and layout, and painted over the proxies with texture, lighting, and most importantly: blood and tentacles! I included the video our team did testing the VR.






2D Poke-Portraits & Squirtle Battle Animation changes

 This week I had to go back into squirtle animations and nerf his movement a bit so it wasn't so extreme during battles. I had to do thi...