Wednesday, July 20, 2022

2D Poke-Portraits & Squirtle Battle Animation changes

 This week I had to go back into squirtle animations and nerf his movement a bit so it wasn't so extreme during battles. I had to do this because we have a limited battle space.

I also completed two of the last pokemon portraits for our credit sequence!







Thursday, July 7, 2022

2d credit portraits

 This week we got credits started so I made two more portraits to go with it! These are for Dasha and Laura.




Thursday, June 23, 2022

Oak Animations

 This Sprint I focused on brushing up the oak animations on the new rig.




Thursday, June 9, 2022

Squirtle Battle Animations

 This sprint I worked on three squirtle battle animations. I love the way they turned out!





Tuesday, May 24, 2022

Sudowoodo Dance and Bulbasaur Attack Animations

 This week I did the only animation for Sudowoodo that we'll have, his dance. I also did Bulbasaur's attack, razor leaf. He almost has all the final passes on his animations!






Thursday, April 21, 2022

Squirtle Animations

 As promised, I finished the squirtle animations once the rig was updated. I'm happy with how these came out, but I hope the rig gets updated this summer so the tail can handle more ROM animations; tail whip is supposed to have the body turn around and the tail shake towards the opponent.




Tuesday, April 19, 2022

Animations for Bulba and Charmander

 The last two sprints I've worked on these animations and animations for Squirtle which I'll upload shortly! Ember was tweaked, and the walk for bulbasaur was added. We're starting to round everything out!







Wednesday, March 16, 2022

2D Portraits for Pokemon VR

 This week I finished up some in progress 2D stuff from the beginning of the semester, and started on more portraits for our credit scene. I also started a quad walk for bulbasaur but it's not ready to show off yet!

Also here's the link to my unreal forum post for this week. 

https://forums.unrealengine.com/t/fieavr-pokemon/505195/12?u=leahclemur






Monday, February 28, 2022

Charmander Animations on Updated Rig

This sprint I worked on updated versions of charmander's attack and player-interaction animations.




Tuesday, February 1, 2022

Professor Animations for Pokemon VR

 This week I focused on pushing out the first proxies of some animations that will hopefully make certain aspects of our VR experience easier to understand! I created a wave to get the player's attention, and a point to indicate the player should approach and do something nearby. The mixamo rig breaks when the elbow is bent because of auto-weight-painting, but we hope to fix that as soon as the professor's rig is finalized.




Monday, January 24, 2022

Pokemon Posters Progress

 I'm working on a series of 6 illustrations to decorate the walls in our VR experience so we don't have blank walls! This is the first, a work in progress, of Officer Jenny!




Thursday, December 2, 2021

Storyboards and Concept Paintings

 This week I focused on 2D, making sure all the "look and feel" tasks for the game were ready.








Friday, November 19, 2021

Common Art Priest Proxy and Obj Concept

 This week I was originally waiting on storyboard concepts so I could paint them, but instead was redirected into sculpting and subsequently generating a proxy of the priest for the game presentation. I did still generate and render a concept for our stained glass assets. Included a video demonstrating the current state of the project.





Thursday, November 11, 2021

Common Art Environment Paint & VR Test

This week I painted the interior of the church, before and after the ritual. I used some screenshots from our proxy level to inform placement and layout, and painted over the proxies with texture, lighting, and most importantly: blood and tentacles! I included the video our team did testing the VR.






Thursday, November 4, 2021

Common Art VR Photobash Update and Iconography

 This week I redid some of my environment concepts, and changed them to be more in line with our narrowed scope. I also looked at the iconography we would be using.




Wednesday, October 27, 2021

Common Art VR - Environment & Iconography Collage

 This week we worked together to build a collage telling the story of how the game will look and feel, and what common images would be in the game.



Thursday, October 21, 2021

Common Art VR Project Thumbnails

 Here are the thumbnails I generated for this week's initial presentation for Common Art! Can't wait to dig into this VR Project.





Sunday, October 10, 2021

Arcade Cabinet Textures

 This week I put the final touches on my arcade cabinet model. It was a pain to paint every single panel, but its absolutely worth it!







Thursday, October 7, 2021

Perspective Scene - Common Art

 This week I did a lot of things, using assets I made and assets from sketchfab to complete the scene. I had a lot of fun setting up the 3D scene and then painting it over as a reference. I've included my sculpt, the reference, and the painting.


2D Poke-Portraits & Squirtle Battle Animation changes

 This week I had to go back into squirtle animations and nerf his movement a bit so it wasn't so extreme during battles. I had to do thi...