This sprint I worked on updated versions of charmander's attack and player-interaction animations.
Monday, February 28, 2022
Tuesday, February 1, 2022
Professor Animations for Pokemon VR
This week I focused on pushing out the first proxies of some animations that will hopefully make certain aspects of our VR experience easier to understand! I created a wave to get the player's attention, and a point to indicate the player should approach and do something nearby. The mixamo rig breaks when the elbow is bent because of auto-weight-painting, but we hope to fix that as soon as the professor's rig is finalized.
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2D Poke-Portraits & Squirtle Battle Animation changes
This week I had to go back into squirtle animations and nerf his movement a bit so it wasn't so extreme during battles. I had to do thi...
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This week we were tasked with looking at 3-point lighting and then rendering it ourselves. The top is my reference, the bottom is my paintin...
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This week we worked together to build a collage telling the story of how the game will look and feel, and what common images would be in th...
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Edit: I figured out what was going wrong and fixed it, I missed a few value changes and such but I've got more of an understanding on ho...