This week I was originally waiting on storyboard concepts so I could paint them, but instead was redirected into sculpting and subsequently generating a proxy of the priest for the game presentation. I did still generate and render a concept for our stained glass assets. Included a video demonstrating the current state of the project.
Friday, November 19, 2021
Thursday, November 11, 2021
Common Art Environment Paint & VR Test
This week I painted the interior of the church, before and after the ritual. I used some screenshots from our proxy level to inform placement and layout, and painted over the proxies with texture, lighting, and most importantly: blood and tentacles! I included the video our team did testing the VR.
Thursday, November 4, 2021
Common Art VR Photobash Update and Iconography
This week I redid some of my environment concepts, and changed them to be more in line with our narrowed scope. I also looked at the iconography we would be using.
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2D Poke-Portraits & Squirtle Battle Animation changes
This week I had to go back into squirtle animations and nerf his movement a bit so it wasn't so extreme during battles. I had to do thi...
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This week we worked together to build a collage telling the story of how the game will look and feel, and what common images would be in th...
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Edit: I figured out what was going wrong and fixed it, I missed a few value changes and such but I've got more of an understanding on ho...