This week we worked together to build a collage telling the story of how the game will look and feel, and what common images would be in the game.
Wednesday, October 27, 2021
Thursday, October 21, 2021
Common Art VR Project Thumbnails
Here are the thumbnails I generated for this week's initial presentation for Common Art! Can't wait to dig into this VR Project.
Sunday, October 10, 2021
Arcade Cabinet Textures
This week I put the final touches on my arcade cabinet model. It was a pain to paint every single panel, but its absolutely worth it!
Thursday, October 7, 2021
Perspective Scene - Common Art
This week I did a lot of things, using assets I made and assets from sketchfab to complete the scene. I had a lot of fun setting up the 3D scene and then painting it over as a reference. I've included my sculpt, the reference, and the painting.
Monday, October 4, 2021
Arcade Cabinet Pt 2, Smoothed and UV'd
This week I focused on getting a smooth mesh preview where all my edges held. I also tried to add some details via zbrush, and I decided that I liked the clean version better and scrapped the project. I still sculpted plant life to go at the bottom of my arcade cabinet, and I might implement that, but I haven't yet decided.
2D Poke-Portraits & Squirtle Battle Animation changes
This week I had to go back into squirtle animations and nerf his movement a bit so it wasn't so extreme during battles. I had to do thi...
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This week we were tasked with looking at 3-point lighting and then rendering it ourselves. The top is my reference, the bottom is my paintin...
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This week we worked together to build a collage telling the story of how the game will look and feel, and what common images would be in th...
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Edit: I figured out what was going wrong and fixed it, I missed a few value changes and such but I've got more of an understanding on ho...